• Meteor Tutorial
  • Introduction
  • 1. Overview
  • 2. Chapter 1
    • 2.1. Setup
      • 2.1.1. Core resources
      • 2.1.2. Starting files
      • 2.1.3. Structure
    • 2.2. Templates and spacebars
      • 2.2.1. First template
      • 2.2.2. Helpers
    • 2.3. Collections
      • 2.3.1. MongoDB
      • 2.3.2. What is a collection?
      • 2.3.3. Mongo vs minimongo
      • 2.3.4. Our first collection
      • 2.3.5. Loading our collection
      • 2.3.6. Using the mongol package
      • 2.3.7. Seed data
      • 2.3.8. Publishing data
    • 2.4. CRUD Teams
      • 2.4.1. Reactivity
      • 2.4.2. Session
      • 2.4.3. Events
      • 2.4.4. Template splitting
    • 2.5. CRUD Games
      • 2.5.1. Database design
      • 2.5.2. Games collection
      • 2.5.3. Meteor mongo
      • 2.5.4. Robomongo
      • 2.5.5. Publishing our games
      • 2.5.6. Subscribing to our games
      • 2.5.7. Showing games
      • 2.5.8. Adding games
      • 2.5.9. Editing and deleting
      • 2.5.10. The games cache
      • 2.5.11. Team name integrity
    • 2.6. Accounts
      • 2.6.1. Accounts packages
      • 2.6.2. Permissions
    • 2.7. Methods
      • 2.7.1. A remote function
      • 2.7.2. Throwing and catching
      • 2.7.3. Meteor error
      • 2.7.4. Typechecking
      • 2.7.5. Is the user signed in?
      • 2.7.6. Meteor call
      • 2.7.7. A second method
    • 2.8. Routing
      • 2.8.1. Layout
      • 2.8.2. Teams route
      • 2.8.3. Menu
      • 2.8.4. Loading
      • 2.8.5. Force login
    • 2.9. Collection2
      • 2.9.1. Data integrity
      • 2.9.2. First schema
      • 2.9.3. Unique title
      • 2.9.4. Maximum length
      • 2.9.5. Timestamps
      • 2.9.6. Games schema
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Meteor Tutorial